
Disney's Adventures of the Gummi Bears
Join the world’s sweetest heroes for high adventure in a mystical land of giants and wizards, ogres and dragons, and wondrous creatures both good and evil. Meet Gruffi, Zummi, Cubbi, Grammi, Tummi, Sunni, and all the legendary Gummis as they laugh, play, foil dastardly plots, and fight for what's right.
The people behind the story
CAST







Episodes
21 episodes. Playback and audio depend on the available source.
0122 minS1:E1 A New Beginning
Calvin meets the Gummi Bears and asks if they will help stop Duke Igthorn from destroying Castle Dunwyn.
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0211 minS1:E2 The Sinister Sculptor
A sculptor changes all the Gummies except for Gruffi and Grammi into statues with magic dust. Meanwhile, Gruffi and Grammi are frequently fighting and don't want to work together. King Gregor then buys the statues for Princess Calla. So it's up to Gruffi, Grammi and Cavin to turn the others back to normal. Can they do it, or will Gruffi and Grammi's arguing get in the way?
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0321 minS1:E3 Zummi Makes It Hot
The Gummis are nearly out of Gummiberry juice so Grammi needs to make more, but the spigot is stuck so Zummi, Grammi, Cubbi, and Cavin go to the pumping station to fix the problem. But they discover that the facility is near a maritime boundary that separates Dunwyn and Drekmore – where Duke Igthorn and his ogres live. They only have four bottles of Gummiberry juice left, that's one for each of them. Can they fix the problem and get back home safely to Gummi Glen without being noticed by the ogres?
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0411 minS1:E4 Someday My Prints Will Come
While exploring an ancient storeroom of the Great Gummis, Tummi discovers a mechanical decoy used to make dragon footprints, but accidentally starts the ignition on the machine and begins bouncing all across the land. The footprints attract a real dragon who proves to be different from the stereotype of large dragons. The knights of Dunwyn also see the machine and think it is a real dragon.
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0511 minS1:E5 Can I Keep Him?
Zummi gives Cubbi a whistle from his old treasure chest while Sunni is having trouble babysitting Cubbi. The whistle attracts a brine dragon, which takes Sunni and Cubbi on an unexpected adventure to Drekmore Castle.
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0622 minS1:E6 A Gummi in a Gilded Cage
Sunni is kidnapped by a flock of ugly bird-like creatures known as Carpies, whose king wants her for a song bird. The Gummis (Gruffi, Zummi, and Cubbi) must use their new flying machine to get to the top of the mountain and rescue her, all whiledealing with Zummi's acrophobia and Gruffi's insistence that "Gummis were not meant to fly".
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0711 minS1:E7 The Oracle
While trying to sneak out of his new diet, Tummi finds a stone ogre oracle and uses it to trick Duke Igthorn and the ogres with it.
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0811 minS1:E8 When You Wish Upon a Stone
Cavin is having problems with knight training. Cubbi suggests an underground wishing stone could be a big help, but they soon learn the stone is guarded by a mean giant. Cavin and Cubbi must find several different ways to thwart to giant, until Cavin finally realizes being a knight is not always about strength.
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0922 minS1:E9 A Gummi by Any Other Name
Zummi makes a magic hat for Sunni, which can change her appearance to anyone she wants by speaking that person's name, and Sunni turns herself into Princess Calla to enjoy the comforts of royalty. Coincidentally, the real Princess Calla is kidnapped by Igthorn while going outside Dunwyn's castle walls. When the two princess contestants meet in a Drekmore tower cell, what will happen once the true princess exerts her right of existence?
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1011 minS1:E10 Loopy, Go Home
Despite Gruffi's objections, Cubbi finds a wolf cub and raises it.
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1111 minS1:E11 A-Hunting We Will Go
With a vicious wild boar on the loose in Dunwyn Forest, Calla, Sunni and Grammi must warn King Gregor, Sir Tuxford and Cavin.
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1211 minS1:E12 The Fence Sitter
A bird threatens the Gummiberry bushes and nobody will listen to Cubbi's ideas to get rid of it.
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1311 minS1:E13 Night of the Gargoyle
Duke Igthorn sends a cursed gargoyle to King Gregor. The gargoyle comes alive at night and starts trying to destroy things – including the king himself.
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1422 minS1:E14 The Secret of the Juice
Grammi believes it is time to teach another Gummi Bear how to make Gummiberry juice. Sunni is chosen as the most eligible candidate, but is more into fashion and spending time with Calla. The Ogres kidnap Grammi and take her to Castle Drekmore, where Duke Igthorn attempts to coax the recipe for Gummiberry juice from her. When the Gummis go on a rescue mission, they request Sunni to follow and bring some Gummiberry juice, which Sunni does not know how to make because she failed to pay attention to Grammi's lessons.
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1511 minS1:E15 Sweet and Sour Gruffi
The Gummies try to sweeten Gruffi's sour disposition by magic, but the conditions of the spell they use turn this affair into a two-edged sword.
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1611 minS1:E16 Duel of the Wizards
The pompous wizard Don Gordo will not accept Zummi's help in finding his missing magic key, so a battle of magic ensues.
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1711 minS1:E17 What You See is Me
Tummi learns through his new friend, the blind shepherd Trina, that handicapped people are not helpless.
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1811 minS1:E18 Toadie’s Wild Ride
Duke Igthorn catapults Toadie into the forest, where he accidentally makes his way into Gummi Glen and begins snooping around. When Tummi, who has been caught eating the other bears' picnic lunches and lying about it, sees him, no one believes him when he tries to tell them.
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1911 minS1:E19 Bubble Trouble
Sunni finds a baby cliff dragon with a hiccup, and a swig of Gummiberry juice only aggravates the problem.
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2011 minS1:E20 Gummi in a Strange Land
A Slumber Sprite puts Gruffi to sleep, requiring Grammi and Cubbi to trek across hostile terrain to find the sprite and keep Gruffi from suffering nasty accidents.
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2122 minS1:E21 Light Makes Right
The Gummies find a Gummiscope, a gigantic machine that harnesses sunlight as a means of long-range communication, that could allow them to make contact with the Great Gummis across the ocean – but it can also be used as a weapon, causing Duke Igthorn to use it as a laser-type weapon to force King Gregor into surrender.
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